Nidal Nijm will continue developing games with UDK Ultimate so more homebrew games for the PS3/XBOX 360 may be released in the coming monthsįor more stuff on the PS3 side of things, multiMAN has finally been updated with official support for PS3HEN and if you’re interested about more stuff relating to emulation, this video by MVG about early N64 emulators and low/high-level emulation might be of interest. To grab Gears Of Kombat, follow this link to its Wololo /talk thread and select the platform of your choice. While the game sounds pretty simple, killing all the enemies might prove a tad challenging so it might be fun to check out when you have some time to kill ? When it comes to gameplay, you must kill a bunch of NPCs by shooting at them and then fight against a helicopter with another helicopter that the game conveniently spawns for you. Currently, not all modes work and only the ‘Gears Of Kombat’ mode is enjoyable but you can change some settings to make the game a little more interesting. Gears of Kombat is a 3rd person shooting game featuring Mortal Kombat’s Johnny Cage as its only character.
However, its creator Nidal Nijm has decided to change that by releasing Gears of Kombat which is a homebrew game for the PS3, XBOX 360 and PC to showcase UDK Ultimate’s functionality. While it has a decent deal of potential and could be used to create some great games, no games were ever created with it and this is probably due to the complexity it takes to write a UE3 game and the timing of when it was released. Gears Of Kombat is a fun little tech demo demonstrating what could be done with UDK Ultimate!Ī while ago, we published an article on UDK Ultimate which is a modified version of the Unreal Engine 3 SDK with support for creating PS3 and XBOX 360 binaries. To grab a build of melonDS with JIT, follow this link and enjoy playing DS games on your Switch without killing its battery life! PS3 & XBOX 360 Release: Nidal Nijm releases Gears Of Kombat game to showcase UDK Ultimate’s capabilities
You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. Think of libretro as an interface for emulator and game ports. For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'. Thanks to the JIT, melonDS can run many games well on the Switch! ( Image Source)Ĭatlover007 has been working on writing a DS JIT for the Switch for quite a while and now, he’s released the first public build of melonDS with an ARM64 JIT and NEON GPU optimisations. multiple systems (such as Xbox 360, PS3, PC, Wii, etc).